![]() ![]() ![]() In doing so, the town will start to naturally develop around what you’ve done. It’ll start small – you might be able to get one refined good into the town, and construct a small network of buses to help people get around. Nothing happens in those villages, until you start building transport infrastructure in them and fulfilling the needs of the village. Those products are created from networking up a chain of mines, farms, and factories that you then need to arrange logistics to get the completed goods into town. There will be little villages dotted about the place, and each of them will have little icons above them, indicating a couple of different types of goods that the town desires. ![]() The transport system of a town or city really drives the growth in the city, by facilitating the movement of goods and services well beyond what can be achieved by relying exclusively on cars, trucks, let alone moving on foot. Those of you that have been to countries like Japan, Russia, western Europe and China will know what the score is. This will be foreign to most fellow Australians (and from what I’ve experienced and heard, Americans and Brits), given how brutally our governments run everything that doesn’t involve driving a car into the ground, but bear with me here and use your imagination. Transport Fever is a celebration of how beautiful public and mass transport systems can be. Related reading: Another good alternative, for those looking for the competitive element, is Railway Empire.
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